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Tropical Island

Programs

Maya / ZBrush (Modeling)

Substance Painter (Texturing)

Unreal Engine 5 (Lighting, Set Dressing & Rendering)

After Effects (Post-processing)

This project is an Unreal Engine study focused on creating a realistic crab within a tropical island environment. My main goal was to replicate the lifelike textures of the crab and integrate it naturally into the landscape to make it look as real as possible. I focused on the balance between the crab's biological details and the environmental background such as sand, rocks, and palm trees to create a visual experience that feels like an actual photograph.

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